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As an early disclaimer, my knowledge surrounding the EFLC versions and ENB is limited. However I’m not claiming to know everything about ENB, so I’ll cover as much as possible. Now it’s time for a more fleshed out thread with a proper how-to guide and explaining the various patches, game and ENB versions. Not only did this method stop my frame rate randomly dipping into the 40s and 50s, but it ironed those pesky frame pacing issues out permanently, and now the game is infinitely more playable.Now we’ve had the other ENB thread for some time now, however it’s just a thread of the same questions over and over again, a lacking OP and just a lot of confusion. Run a few benchmarks, or just play for a while, and these will eventually stop-and if all has gone to plan, you'll be playing the game with none of that irritating hitching. This is because (I think) the new renderer is building a cache. But it's important to note that, on your first launch, the game might be even laggier than before.

Navigate to the Display tab and note down the number next to Display Memory

Press the Windows key + R to open the Run window and type in dxdiag.

Related: Grand Theft Auto 4 Should Be Next In Line For A Remaster You need a Vulkan-compatible graphics card to use this fix, but if you do, your woes could be over. So to make it stop, you have to force the game to use a different, more efficient renderer-specifically Vulkan. I'm no tech expert, so I might be getting some details wrong here, but as far as I can tell, the stuttering is caused by an outdated and/or poorly implemented Direct3D/DirectDraw renderer. After several hours of scouring Reddit threads, blogs, and posts on GTAForums, trying countless alleged 'fixes' that made absolutely no difference, I discovered the root of the problem.
